Overwatch: Sound effects

Voice features Overwatch

Some developers who are responsible for the sound and atmosphere of the Overwatch answered a few questions from users of Reddit. The Blizzard development team works very well with the community. They regularly release videoblogs, where they told about an update. And everything was telling by Jeff Kaplan himself. One of the last of such works was the AMA on the Overwatch subreddit. Developers who are engaged in sound answered several questions about the Overwatch. Also you can find all voice actors that works under Overwatch.

Anna’s voice

Forum user Skyponyyt asked: “how long have you worked on the voice acting of Ana?”

Blizz_PaulLackey answers: “from training to production prior to shipment takes about 12 weeks. This time includes preparation, and then while game designers will release new hero model. Then we give the character sounds for testing. It only remains to optimize character, make emotions, surface interaction and voice recording.”

Mccree's voice actor

Genji’s sfx

AeroRespawn asked a question: “How was Genji’s blade sound in the Highlight was recorded?”

Blizz-PaulLackey answered: “we just took 2 swords, and then beat them by each other to make them resonate, and after we just play it backwards.”

12 various voice actors for each Overwatch hero

Rechan asked: “This game have a record number of languages. How many translators working on one character? “.

ScottLawlor responds: “I won’t say exact numbers, but I’m sure that Overwatch is localized into 12 languages, so that means that we have 12 different actors for each character. But there are exceptions, for example a Widowmaker has one the same actress that speaks in both English and French. If you watched the short films on YouTube, you can notice it.

Mercy's voice actor

SnugglesFabric asked: “How does the dialogue system works? And how many people are working on this?”

ScottLawlor responds: “our writer Michael Chu makes nearly 100% of the dialogues in the game, but the team sometimes have a good idea. One of the coolest things that we have done with our dialog system is a “specialization” rows. For example, there are “stinging” string that can be heard when you kill someone. Most of these general lines (refer to any old/category), but Mike could easily add a criteria for which rows will be related to spot: If the action will happen on a certain map or with a specific character. For example is a replica of the Tracerdeath comes“, when she mocks at Reaper after his assassination.

Tracer's voice actor

Wow_so_rpg asked: “for what the character was more fun to do sounds?”

Blizz_ScottLawlo replied: “for me it was a Tracer’s blink. By the way, this sound was one of the first sounds in the game.”

 

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