Call of Duty: Ghost – game about dog?
A few years after the release, I finally decided to go and play it. At the time of release it was a disgusting port of the PC version (currently i play at ps4 at high complexity with disabled autoaim, but the cross is still try to aim at own will), which tuned me against this part of Call of Duty.
But I was wrong. Not about the port, it is still terrible.
But the game itself, or rather a single part of it – it is good, I was surprised how much I liked it. Perhaps this is a side effect of the current gaming industry, in which each shooter turned into a futuristic shit with drones, exoskeletons and jetpack. Maybe I just missed good old shooters about special forces.
Yes, the plot in this game is awful. It was so stupid and I did not really understand the motivation of the military conflict. The main villain also consists of a cliché, the final confrontation was in the series five times already. But.
But it is in this part of the relatively high concentration of wow moments, moments of the explosion and a variety of levels. Part of the mission was on various techniques, on a tank, helicopter and even underwater, and in space. It looks cool, and is is not felt that the game is overloaded with uber moments. And the game is beautiful. The first levels in the city, it certainly nightmarish, but you just take a look at the screenshots.
Well, why this cliffhanger, if the sequel still do not planned? I hate cliffhangers.
There is only 2 missions with the dog in a whole game, really, I expected the whole (or at least a large part of the game) to run with little friend, but there is only 30 minutes of 8 hours of the whole game.
I would put it above the Modern Warfare 3, and perhaps even above the Advanced Warfare, but I can not compare it with BO3 because i still dont play in it.
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