In the Overwatch’s world, we have health, shields, barriers and even additional armor that increase your’s maximum Hp pool. 5 various options and each of them are different from each other, but all of them try to reach one goal – to keep you alive.
Health Points in Overwatch
Health points are the easiest of all health bars in overwatch because it follows the all basic rules of video games. All heroes have a base amount of health points, that is shown up in the white color in the user’s interface. Each vertical bar equals to 25 health points, and if yours hp reach zero, you’ll just die.
Health points can be restored by the healers, or by picking up first aid kits, that are spawning on various places on the map. Little medkits have cylindrical form and heal by the 75 points, but large medkits restore 250 hp. All these kits have a respawn timer that equals to 10 sec.
Armor in Overwatch
Armor is shown in the interface, but in the yellow color. Some characters have armor from the start, and any champion can get an additional 75 point of armor by picking up a Torbjorn’s armor kit. To create this kit he need to collect 50 pieces of scrap, and this made this ability the most useless in the whole game. Sad but true. This is true because all Health bars can be restored by healers (but in twice slower then healt points) or just by picking up a healthkit. Torbjorn’s armor can not be restores after destroying. Well of course, you can restore it by picking up another armor kit.
Besides the fact that armor can be restored, it’s role is in the keeping your hero safe. Firstly – armor is the first thing that damaged while you hero is under attack. Your health bars reading from the right to the left, and this means that all that you have beside health points will be destroyed first. Also armor decrease all incoming damage by 5 points, but if the damage is less then 10, then it will be decreased by half (200 damage – 5 =195 damage in armor, 6 damage / 2 = 3 damage in armor).
Shields in Overwatch
Shield is third and final form of healt bars in Overwatch. They displayed in the user’s interface by the light-blue color. Shield points are equal to the health point, but the as in the armor case are positioned in the right side of your’s health bar, so they will be damaged in the first. Some heroes have shields from the very beginning, but Symmetra’s ultimate – Shield Generator add additional 75 points of shield to all allies in the radius of 50 meters. Sheild can not be restored by healers, and this is a great problem to such heroes like Zenyatta, Zarya, Symmetra. Medkits also can not restore shields.
But the bright side of all this, that shield are self restoring points. All you need to hide for a short period of time, and your regeneration process will be started immediately.
Barriers in Overwatch
Well this is not really a health bar, but i just can not ignore them. Barriers do not affect any other health bars, but the prevent damage of all heroes that stands under it’s protections. The brightest example of the barrier – Reinhardt’s shield. Barriers just absorb enemie’s damage. All barriers have their own healt bars and after they reach their limit, they will just be destroyed.
At the moment we have 3 barrier types in the game:
- Frontal – As Osyra or Reinhardt’s shields that prevent damage from the one side.
- Dome – Winston’s shield barrier that have a dome form.
- Bubble – Zarya’s bulle that covers an ally hero in the bubble that prevents 200 damage.