Overwatch: 3 duets to defend the point

Best defensive combo in Overwatch

If you decided to choose such combination of heroes, then your enemies will be disapointed, because then can not easily win the point. And we all know what happened when enemies can not win games – they lose them, and this is mean that your team win!

Winston and Zenyatta: Transcendence shield.

Zenyatta

Best description to this duo – “soft defense“. Your comand can use it from 1st of 2nd point on the map. Winston is a heavy tank that have a huge shield. And Zenyatta’s Transcendence allow him to live much longer and charge his ultimate in furious battle. This defensive duo unite team and awake their team spirit. Best defense – good offense.

Bastion and Symmetra: Turrets on line.

Bastion Overwatch

Only weakness of Bastion – flangs. While he in turret mode he can not just change his position and he left his flangs open. And right here Symmetra comes. She start a perfect synergy with Bastion by placing her sentry turrets to defend him.

Also when Bastion’s and Symmetra’s ultimates are ready they can push front line further on. Bastion will clean the way and Symmetra place an Teleport fo reinforcements.

Torbjorn and Mercy: We can just build them anew!

Torbjorn on Turret

This is a hardcore defence. You literally just say to enemies “We are not going to leave this place ever!“. Turret of Torbjorn is a perfect defensive weapon that will spot every enemy before you ever seen them. And Mercy – super strong support that heal her team, and can revive them in a moment even if they all die in battle. True power of this combo – ability to “reload” the battle if something goes wrong. Torbjorn with his overheated turret can defend point alone, while Mercy is Flying to the fallen allies to rise them again.

But any attempts to push front will be tradical. If Mercy will be killed, then it almost means that the team is Doomed.


If you like that articel you may be interested in next’s:

Overwatch: Can Symmenta be saved?

The Indian architect with a fancy name at the moment has the most unenviable position in the game. Despite the fact that the percentage of winrate of Symmetra has always been higher then all the other characters, and she is chosen often enough in the professional and amateur games, she is – the most highly specialized character in Overwatch, which dramatically loses its value depending on the mode , maps and stages of the match.

How blizzard can save Symmetra?

Symmetra

In a recent address to the players Jeff Kaplan, general producer of Overwatch, said that they are aware of the problems of Symmetra and they are going to change her in the near future.

Meticulous players found in the files of the game, several new Indian replics, in which she reports that “10 charges left” and warns that she is ready to “strengthen shields.” It is unclear what exactly it means. Perhaps Teleport charges will increase to 10, and maybe she will have some new ability that can be used a limited number of times. Strengthening shield can also mean that one button will impose symmetra’s shields, and then temporarily “blow” them from 25 to, for example, 100. Then, the shield will be blown back as the “sound barrier” Lucio.

Overwatch Symmetra

We know that the developers do not like to clone abilities, so it is unlikely that they will introduce something so similar to barriers of Zarya and Lucio, but the other options it is difficult to imagine.

Before Halloween update players on the forums have started to dream about how it would be possible to change the character, Jeff Kaplan is clearly aware of the most popular proposals, so he thought it necessary to say, that the Symmetra will not heal any one, in any form. Symmetra is not a doctor, and she will never be. Well, sad, ideas about healing turrets were curious.

Fantasizing on what would change this arrogant woman into a more universal character, it is quite interesting, but first you need to understand the disadvantages of its current set of abilities.

Symmetra’s Teleport

Symmetra's teleport

It is the main advantage and the main curse. If we imagine that each character has a fixed set of “coolness points“, then the teleport is too expensive, and the two basic ability and her basic attack have no points to became better. Any other abilitie will make that Indian too powerful.

If the enemy team has a sensible Genji or Tracer and they saw the first red ball flying at them at the beginning of the match, they realize their mission. Listen carefully as some of the allies did say “enemy have a teleport”, then – go into the rear, ignoring the object and capture enemy fire, rummage all the most obvious places for teleport, find it and destroy it. If they succeed, their team gets the advantage. If in the fear of the enemies Symmetra begins to put teleport away from the point, in less obvious places, it has reduced its value as the amount of time that it saves reduced. In the cargo mode you can sometimes not even look for a teleport, because it will be destroyed each time you capture a control point, so simply drop off cargo and not to worry about the enemy reinforcements.


Other articles about Overwatch: