Overwatch: 3 duets to defend the point

Best defensive combo in Overwatch

If you decided to choose such combination of heroes, then your enemies will be disapointed, because then can not easily win the point. And we all know what happened when enemies can not win games – they lose them, and this is mean that your team win!

Winston and Zenyatta: Transcendence shield.

Zenyatta

Best description to this duo – “soft defense“. Your comand can use it from 1st of 2nd point on the map. Winston is a heavy tank that have a huge shield. AndĀ Zenyatta’s Transcendence allow him to live much longer and charge his ultimate in furious battle. This defensive duo unite team and awake their team spirit. Best defense – good offense.

Bastion and Symmetra: Turrets on line.

Bastion Overwatch

Only weakness of Bastion – flangs. While he in turret mode he can not just change his position and he left his flangs open. And right here Symmetra comes. She start a perfect synergy with Bastion by placing her sentry turrets to defend him.

Also when Bastion’s and Symmetra’s ultimates are ready they can push front line further on. Bastion will clean the way and Symmetra place an Teleport fo reinforcements.

Torbjorn and Mercy: We can just build them anew!

Torbjorn on Turret

This is a hardcore defence. You literally just say to enemies “We are not going to leave this place ever!“. Turret of Torbjorn is a perfect defensive weapon that will spot every enemy before you ever seen them. And Mercy – super strong support that heal her team, and can revive them in a moment even if they all die in battle. True power of this combo – ability to “reload” the battle if something goes wrong. Torbjorn with his overheated turret can defend point alone, while Mercy is Flying to the fallen allies to rise them again.

But any attempts to push front will be tradical. If Mercy will be killed, then it almost means that the team is Doomed.


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Greatest rebalance of Overwatch since the release

For a few weeks developers of Overwatch test some changes in balance on PTR (Public Test Realm), and they saying that not all of them will go on live servers. At 15 november all these changes go on live servers. Blizzard add 1 new hero – Sombra, and new game mod – Arcade.

All this new nerfes and buffs will completely change game and heroes Meta.

Change log in brief:

  • all ultimates now charges for 25% longer
  • No more “all D.Va” teams in quick games. 1 pick for a team just like in competiteve matches.
  • D.Va now feels much more cooler.
  • Pharah became stronger.
  • Soldier now can kill someone.
  • Nano boost from Ana will not increase movement speed no more.
  • Added new hero – Sombra.
  • Added new game modes.

So let look at these changes more closely:

D.VA

Now she has 600 units of health (was 500), movement speed while she fire is increased, and many people talks that Blizzard stealth buff her attack power in mech. If you meet her and she fly right up to you, then you will be probably dead, before you can run away.

Pharah

Those egiptian fall out from professional meta, when developers give to McCree ability to shoot at any range without lose of damage. Blizzard now try to bring her back from dead by some buffs like:

  • Jet pack now by 35% more powerful
  • Minimal damage from her missles increased by 13%

Soldier 76

Damage from each bullet increased from 17 to 20, and bullet spread increased from 2.2 to 2.4.

And that realy useful, now Soldier 76 can kill enemies and deal a good overall damage. And maybe he can challange McCree for a spot into competetive matches. 13% damage increase is not feel as some big deal, but in game this little buff can turn the game.

Torbjorn

Our little boy now changed, his hammer attack speed increased by 25% but damage decreased to 27%. And now you do not need to run on battlefield to find some metal scrap, now scraps start to generate automaticly and you can protect your team without any risk.

Zarya

Zarya

She was nerfed, but many people suggested that this nerf only make her stronger. Now 1 barrier charge her cannon only at 40% no at 50% as before, and amount of gaining energy was reduced by 20%. This is unpleasant, but this is not enough to knock her from the throne.

Also her beam now start to deal damage right after it hit the hitbox of enemy, without strange delay as before.

This buf greatly increase damage from her beam, and now she can deal with small heroes like Genji, Traces, Sombra.

Widowmaker

Widowmaker

Blizzard decided to increase speed of charging of her rifle by 20% and this is a giant number. Now she start to appear in competiteve matches more often, and now teammates stop whine when they see her in pick.

Mercy

Her selfheal now activates after 1 sec delay (was 3 sec), and now when ultimates charged by 25% slower her main ability (ressurection) may be even better.

Mei

Her ultimate charge rate was slowered by an additional 15% (yes 25% from all nerf and then again 15%) so now you can not use your ultimate 2 times per 1 teamfight. But the main power of this hero is in iceicles and ice walls, so we will still see that hero in competiteve.

Lucio

With each patch Blizzard tries to knock down this dj from his Healer Throne, and again they are not succseded. Nerf of his active ability by 10% is not a such great nerf. But if blizzard will continue to nerf this guy, some day he will leave his throne.

Ana

Ana amarie

She was a mother of 3-3 formation (3 tanks absorbs damage, and 3 healers charge their ultimates on tanks) due to her Nano boost on Reinhardt. Now with nerf of Nanoboost Reinhardt (and all tanks) are not the best options. It is a chance that without additional movespeed he just can not catch any of the opposite team. So with this buff formation 3-3 now with high probability will be dead.

 



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